1. INTRODUCTION __ 1.3. Why online social networks are different __ 1.3.1. pervasive computing 2. THE BUSINESS OF SOCIAL NETWORKING __ 2.3. A new framework
__ A CAVEAT 1 TODAY __ 1.1. Why BYOD is relevant __ 1.2. Pervasive computing 2 TOMORROW __ 2.1 Coping with the future __ 2.2 Impacts on the delivery of ICT services __ 2.3 Business architecture and “virtual” ICT systems __ 2.4 Internet of Things: a “blue sky” perspective
1 YESTERDAY AND TODAY __ 1.2. Ends and means 2 TOMORROW __ 2.1 Coping with the future __ 2.2 Externalization and its side-effects __ 2.3 Business intelligence “on demand” __ 2.4 Why the “Internet of Things” approach is relevant
__ CONTENTS 1 WHY #CONSENTDATA __ Components and their stakeholders 2 YOUR VILLAGE IS A WORMHOLE 4 CONNECTING THE DOTS __ Edge computing as a citizens' right